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- on exitFrame
- global GQ_QJUGJUEGA, GQ_ADDMARKER, GQQ_SOLOUNA2, GQQ_SWOK
- if GQQ_SOLOUNA2 = 0 then
- pulsa(53, "ayuda" & GQ_QJUGJUEGA & GQ_ADDMARKER)
- pulsa(54, "ayudaok")
- repeat while GQQ_SWOK <> 1
- if rollOver(54) then
- set the cursor of sprite 54 to [3, 4]
- pulsa(54, 476)
- if the mouseDown then
- ponpupoff(54, 54)
- LIMPIACURSOR()
- set GQQ_SWOK to 1
- end if
- next repeat
- end if
- pulsa(54, 475)
- LIMPIACURSOR()
- end repeat
- set GQQ_SOLOUNA2 to 1
- end if
- juegalamaquina()
- go(the frame)
- end
-